How to play Fantasy Premiere League

Are you a Fantasy Premier League beginner? If so, this ultimate guide will help you understand how to play. From getting started to best practices, we'll provide insight into this amazing game and set you up for success.
1. Building your Fantasy Premier League squad and Naming It
Now that you've registered and logged in to Official FPL, it's time to put together your team. Your first step will be to give them a name — one which will be seen by all other players in the mini-leagues you participate in, so choose something creative or witty!
When assembling your squad, keep in mind that you only have a budget of 100 million and that your team must consist of 15 players exactly — no more or less.
Further restrictions include having two goalkeepers, five defenders, five midfielders, three forwards and not exceeding three players from the same team.
With these simple parameters in mind, pick your Fantasy Premier League squad today!

2 - Selecting Your Fantasy Premier League Team:
The objective of the game is to earn the most points possible. Thus, before constructing your team of fifteen players, it's essential to understand how points are awarded.

When considering Fantasy Premier League strategies, it's important to understand the three main sources of FPL points:
Goals
Assists and
Clean sheets
Understanding these components is integral to securing a successful score in any given week.
For those looking to maximize points, an effective strategy for Fantasy Football League (FPL) teams is to focus on three stats: goals, assists and clean sheets. Midfielders and forwards should prioritize goals and assists, while defenders can significantly increase their points with clean sheets. Clean sheets are worth the same four points as a goal scored by a forward.
When selecting players for your FPL team, you should use all available data to inform your decision-making process – keeping track of FPL points from previous seasons is a great way to make more accurate predictions. Ultimately, the best advice we can give you is that when making picks for your roster it’s best to go with players who will most likely deliver the highest scores.
3.Establishing a starting XI before every gameweek
Planning and strategizing are essential to success in fantasy football. At the beginning of each game week, all squads must choose an 11-player starting line-up that aligns with one of the eligible formations (e.g., 442 or 433). Should it be required, bench players can substitute existing selections via a change in formation. It's important to achieve the best possible points outcome within the given time frame before deadlines close.

As a reminder, the deadline for submitting your team for each Gameweek must be 1.5 hours before the first kickoff. To make sure you get the most out of your 11 starters and maximize your potential points, we recommend picking 4 bench fodders who cost no more than 4.5 million apiece and who are guaranteed to start in their respective teams (so if someone in your starting XI gets injured or suspended, they can take their place). Don't forget to pick one of your starters to act as captain—he or she will earn double points!

If you're looking to maximize the points in your fantasy team, consider selecting a dependable and reliable player as your captain. Excellent choices could include Haaland, Salah, De Bruyne, Son and Kane. These players are likely to score well on a regular basis and can provide a strong return of points throughout each gameweek.
4. Autosubs and vice captains
Autosubs and vice-captains are highly important features of Fantasy Premier League. Autosubs come into play when you have starting XI players who don't play in the gameweek, automatically replacing them with a player from your bench. To ensure substitution is kept to a minimum, consider keeping expensive players on your bench — make sure it's ordered this way too with the player most likely to bring you points at the top! Vice-captain is a backup for your main captain, who does not double any points but will do so if the main captain doesn't play. Planning ahead with these two features can be hugely beneficial for boosting your score in Fantasy Premier League.

For Fantasy Premier League teams with higher-than-average player costs (i.e. players valued at over 10 million), it may be beneficial to select one as the captain and the other as a vice-captain. For example, assigning Mohamed Salah as the GW1 captain, and Erling Haaland as the vice-captain, can help ensure that points are not lost in the event of an injury or other issue with the starting captain. This strategy allows fantasy teams to double their potential points if need be.
5. Making Transfers (almost) every gameweek
Once you pick your squad before the GW1 deadline, do not worry, it is not over. You still will be able to make transfers to your FPL squad before every gameweek.
After the deadline of every gameweek, you will be rewarded one free transfer – so you can swap some player from your team for a new one. Of course, the change has to respect the constraints of the game.
If you opt to make an extra transfer, the penalty is 4 points. Though it may seem tempting, we advise exercising caution – usually taking a hit of -4 points isn't worth it. Free transfers are best utilized to make changes to your squad; however, if any of your players get injured and can no longer play, that's when you might want to consider taking on a -4 point loss.
Each free transfer not used in a particular game week will be rolled over into the next week, giving you two free transfers available — but not more than two. To maximize utilization of free transfers, wait until close to the deadline before making any moves, so that way you'll have all the necessary information first. Some instances may call for quicker decision-making due to price changes, though.
6. Player prices and price changes
Player prices do not remain the same every gameweek. They can change anytime during the gameweek based on the market forces (supply and demand, based on how many FPL managers are transferring in or out certain players).
Player prices can decrease or increase by 0,1 million in a day.
For example, if Leon Bailey starts the season very well, a lot of FPL managers will transfer him into their teams. His price could climb up from 5.0 million to 5.5 million in just 3-4 gameweeks.
You could make a profit if you owned a player while his price increased. However, there is a tricky part, when you want to sell this player.
The selling price and buying price are not the same.
Let’s assume you have bought Bailey for 5.2 and now you would like to sell him after his price increased to 5.5. You owned him while his price increased by 0.3. But if you would want to sell him, you would have to pay a sell-on fee of 50 % of the increased price (increased price while you owned him) rounded down to the nearest 0.1 m.
In this example, your sell-on fee is 50% of the increased price while you owned him, so 50 % from 0.3 million = 0.15 million. So, you could sell Bailey for 5.35 million. However, the number must be rounded down to the nearest 0.1, so in reality, the final selling price is 5.3 million.
If you would like to sell him for 5.4 million, you would have to wait until his price increased from 5.2 to 5.6.
Hope that makes sense.
7. Chips
We have five chips available in the Fantasy Premier League:
First wildcard
Second wildcard
Bench boost
Triple captain
Free hit
Wildcard allows you to change your Fantasy Premier League team completely – you will get unlimited transfers in the gameweek you activate it. So you do not have to pay 4 million for additional transfers in that gameweek. That’s why the wildcard is the most powerful chip. It allows you to “start over” if something went wrong. We have two wildcards available, each for every half of the season.
Bench boost – when you use this chip, you will get points that were scored by your bench players. Basically, for one gameweek you will get 15 starters instead of 11.
Triple captain – your captain points will be tripled for one gameweek.
Free Hit – You can change the whole squad for just one gameweek. After the gameweek is finished, your team revert to the team you had before activating the free hit chip.
Tip: The best time to use chips is during double gameweeks and blank gameweek in the second half of the season. There will be a lot of postponements due to cup duties and in certain gameweek, some teams will play twice, and other teams will not play at all. So use your first wildcard in the first half of the season anywhere you want. But use the second wildcard, free hit, triple captain, and bench boost during blank and double gameweeks later in the season. You will get a tremendous advantage over other FPL managers.
8. Leagues
In Fantasy Premier League, you can compete with all 8+ million FPL managers in the global league, but also just with your friends in mini-leagues. You can easily set up a league and invite your friends. It is more fun when you compete against someone who you know!
Conclusion
Hopefully, now you have a better idea of how to play fantasy premier league. If you are looking for detailed information, check the official rules of FPL. And if you are ready to play, start picking your FPL squad today.