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UCL Fantasy Captaincy Tips: How to Decide When to Change Your Captain?

UCL Fantasy managers often find themselves in a predicament before each matchday: Is it time to switch my captain? In this brief guide, we'll explore some fundamental "rules" (the captaincy thresholds system) to assist you in determining when it's appropriate to change your captain. So, let's get started.

We have set captaincy thresholds for each round of UCL Fantasy. If our captain reaches the specified points target, we will keep the armband on them. Here are the thresholds:

Group Stage:

Matchday 1 – 6: 6 points

Round of 16:

Matchday 7 (Game Day 1): 8 points

Matchday 7 (Game Day 2): 7 points

Matchday 7 (Game Day 3): 6 points

Matchday 8 (Game Day 1): 8 points

Matchday 8 (Game Day 2): 7 points

Matchday 8 (Game Day 3): 6 points

Rest of the Elimination Rounds:

Matchday 9 – 12: 5 points

Note :

In each round of R16, there are four matchdays and we can change our captain three times. This gives us a better chance of getting more points, so we have a higher captaincy threshold. When we reach the quarterfinals, there are fewer matches and good captaincy options are limited, so our captaincy threshold is lower than in the group stage.

Substitution Threshold

We have a rule called "substitution threshold" that helps us decide when to replace a player if they didn't score enough points. Our threshold is 4 points, so if a player scores 4 points or more, we won't replace them. But if they score 3 points or less, we'll replace them with a player who hasn't played yet and is confirmed to start. This happens on Next Game Day. Sometimes players only get 3 points for things like getting the ball back or keeping a clean sheet. So, we usually replace players who score 3 points or less on Previous Game Day.

Changing the captain for proactive managers

We usually use 6 points as our threshold for keeping the armband on a selected player.

So if you do not really have a lot of time to manage your UCL fantasy team, keep it simple, and if your captain scores 6 points, you keep him as your captain.

However, if you are a pro-active manager and want to make decisions on multiple factors, this is what you should consider:

  • Do I have a reliable player in my UCL fantasy team that could easily outscore my original captain?

  • Does this player have a fixture where he could score 10+ points?

  • Is this player likely to get MOTM award if he scores?

  • What are other UCL Fantasy managers and my rivals more likely to do? Stick or twist?

Basically, it all comes to one thing: whether or not you have a player that could outscore your original captain with ease.

So, these are our new thresholds for pro-active fantasy managers:

<= 5 points: Changing the captain

6 – 8 points: Changing the captaincy only if your new captain has a very easy fixture and could easily score more points

>=9 points: keeping the armband on the original player no matter what

9 points is a lot of points. It still could be rewarding if your new captain would score more points, but double digits holes are rare… It might happen, but the risk of losing your points is very high here.

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